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I really enjoyed how fast and fluid the combat flowed when I was in any battle that wasn’t resolved within the first 30 seconds. That’s not to say that Tales of Zestria may not have been similar, but I haven’t played it yet. Combat is key in Tales of BerseriaĪs I noted earlier, Tales of Berseria revamps the battle system from the last game I played in the series. If Lightning is Final Fantasy’s go-to female protagonist, Bandai-Namco just found theirs with Velvet Crowe.
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They flesh out her character so well that by the end of the game, I would love to see her in another Tales title. These characters either encourage Velvet’s destructive behaviors, attempt to act as her moral compass or appeal to what little humanity she has left. This works well because almost all of them have some sort of issue to take up with the Exorcists, the church-like entity that acts as the antagonists to the story. That supporting cast includes characters from the entire spectrum of moral alignment. It’s a bit cliche but I love the 50-hour Tales of Berseria’s story for it. As a matter of fact, Velvet would almost be too unlikable if it were not for the fact that the supporting cast of humans, demons, and celestial beings keep her relatively grounded. Normally they are cocky and skilled and they grow to be better people on their journey. This contrasts her from the usual protagonists of Tales games.
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She doesn’t care who gets in her way, her combat style is erratic and reckless and through in-game dialogue, she makes it apparent that her thirst for revenge has destroyed the person she once was. For the most part, Velvet is a destructive and irredeemable character. This is a quick example of how Tales of Berseria takes on a much darker tone than any of the other games in the series. Tales of Berseria takes on a much darker tone than any of the other games in the series. Velvet wants to kill her old master and will do whatever it takes to make that happen. Unlike other demons, she feasts upon her own kind but has a hunger beyond anything else for revenge. As the person most responsible for this is the one she trusted most, it doesn’t sit well with her and the rage and despair of losing everything turns Velvet into a demon. She gets betrayed and her brother is sacrificed in a ceremony to purify the world. Tales of Berseria tells the story of a young woman named Velvet Crowe, who starts out as a sweet girl that dotes over her sickly brother and lives to impress her master and father figure. The good news was, my fears weren’t valid, but how does the rest of the game fare? Not your typical Tales story Especially since I got this one on PC to review from Bandai Namco. It was something I didn’t look forward to trying to adapt to each time I picked up a game, and I was worried that Tales of Berseria was going to be another example of this. One thing I noticed was that the battle system always seemed to be inconsistent. I played through earlier versions with my brothers when we were all a bit younger and have gone out of my way to pick up the newer games as I got older. I’ve always been a fan of the Tales titles.